Enemies
Every enemy is unique, and they all will have different mechanics to play around, to the game is more fun and engaging for the player. When exploring the map, the player will face two types of enemies:
- Creatures: Refers to animals of all kinds from mammals to invertebrates,
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Mammals:
- Bird
- Rabbit
- Deer
- Ibex
- Boar
- Bison
- Rhino
- Mammoth
- Bat
- Snake
- Wolf
- Bear
- Smilodon
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Invertebrates:
- Ant
- Hornet
- Bee Swarm
- Spider
- Mosquito
- Humans: Refers to human enemies, from tribes that are agressive towards the player
More info TBA
Enemy Creature Stats
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species: Defines which species a creature belongs to, examples of species: Ant, Hornet, Spider, Bison, Rabbit, Bear, Snake and so on.
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variant: Defines a variant of a species. The default variant is A. All the other variants are stronger than the default one, and can have: More health, more attack speed, more speed, etc.
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behaviour: Defines the behaviour of the species. Some are territorial, so if you enter their territory area, they will attack you to make you leave their area. Others are
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max_health: Max amount of health points this creature can have (For reference, Adira has 100 Health Points). When Health Points == 0, the creature will die.
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max_poise: Max amount of poise points this creature can have (For reference, Adira has 50 Poise Points). When Poise Points == 0, the creature will enter a staggered state for 2 seconds.
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health_damage: Determines how much damage an enemy attack will deal to the Health Points.
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poise_damage: Determines how much damage an enemy attack will deal to the Poise Points
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walk_speed: Defines how fast a creature will roam when they are in the "idle" state.
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run_speed: Defines how fast a creature will sprint when they are engaging in combat or fleeing the battle.
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weight: Defines the creature weight, to determine if when attacking, the target will be knockbacked or not. If the attacker have equal weight, the knockback will be minimal. If the attacker have way more weight, the knockback will be stronger. If the attacker have less weight there will be no knockback.
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attack_speed: Defines how quickly a creature will initiate their next attack, after the first attack have been completed. Those attacks need to be in the same attack pattern.
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range: Defines how far this creature attacks will reach.
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attack_pattern: The number of attack patterns a creature have. Still in the works, may need to be reworked.
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attach: Defines if a creature will be able to attach to the player. Example: A mosquito attacks the playing, by attaching to them, and then sucking blood, depleting Adira's Health Points. The player will need to engage in a minigame to detach the enemy.
For more information, you can check the following GDDs:
Enemy Humans Stats
Stats TBA