1. 1. Introduction
    ❱
    1. 1.1. Vision/Statement
    2. 1.2. Preview
    3. 1.3. Target Audience
    4. 1.4. Inspirations
    5. 1.5. Game Loop
  2. 2. Narrative
    ❱
    1. 2.1. Character Profiles
    2. 2.2. Tone of Voice
    3. 2.3. Book
      ❱
      1. 2.3.1. Chapter 1
      2. 2.3.2. Chapter 2
      3. 2.3.3. Chapter 3
      4. 2.3.4. Chapter 4
      5. 2.3.5. Chapter 5
      6. 2.3.6. Chapter 6
      7. 2.3.7. Chapter 7
      8. 2.3.8. Chapter 8
      9. 2.3.9. Chapter 9
      10. 2.3.10. Chapter 10
      11. 2.3.11. Chapter 11
      12. 2.3.12. Chapter 12
      13. 2.3.13. Chapter 13
      14. 2.3.14. Chapter 14
      15. 2.3.15. Chapter 15
      16. 2.3.16. Chapter 16
      17. 2.3.17. Chapter 17
      18. 2.3.18. Chapter 18
      19. 2.3.19. Chapter 19
      20. 2.3.20. Chapter 20
      21. 2.3.21. Chapter 21
      22. 2.3.22. Chapter 22
      23. 2.3.23. Chapter 23
      24. 2.3.24. Chapter 24
      25. 2.3.25. Chapter 25
      26. 2.3.26. Chapter 26
      27. 2.3.27. Chapter 27
    4. 2.4. Game
      ❱
      1. 2.4.1. Chapter 1
      2. 2.4.2. Chapter 2
      3. 2.4.3. Chapter 3
      4. 2.4.4. Chapter 4
      5. 2.4.5. Chapter 5
      6. 2.4.6. Chapter 6
      7. 2.4.7. Chapter 7
      8. 2.4.8. Chapter 8
      9. 2.4.9. Chapter 9
      10. 2.4.10. Chapter 10
      11. 2.4.11. Chapter 11
      12. 2.4.12. Chapter 12
      13. 2.4.13. Chapter 13
      14. 2.4.14. Chapter 14
  3. 3. UI/UX Design
    ❱
    1. 3.1. Branding
    2. 3.2. Moodboard
    3. 3.3. UX
      ❱
      1. 3.3.1. UX Principles
      2. 3.3.2. Viewport
    4. 3.4. UI
      ❱
      1. 3.4.1. Colors
    5. 3.5. Style Kit
    6. 3.6. Getting Started
  4. 4. Game Design
    ❱
    1. 4.1. Principles
    2. 4.2. Getting Started
    3. 4.3. Design Documents
      ❱
      1. 4.3.1. Genre
      2. 4.3.2. Progression & Rewards
      3. 4.3.3. Bosses
      4. 4.3.4. Combat
      5. 4.3.5. Controls
      6. 4.3.6. Enemies
      7. 4.3.7. Locations
        ❱
        1. 4.3.7.1. Props
        2. 4.3.7.2. Tilesets
        3. 4.3.7.3. Types
      8. 4.3.8. Items
      9. 4.3.9. Quests
      10. 4.3.10. Replayability
      11. 4.3.11. Music
      12. 4.3.12. SFX
      13. 4.3.13. UI/UX
      14. 4.3.14. VFX
      15. 4.3.15. Visuals
      16. 4.3.16. Weapons
  5. 5. Level Design
    ❱
    1. 5.1. Principles
    2. 5.2. Getting Started
    3. 5.3. Creating Levels Guide
      ❱
      1. 5.3.1. Overview
      2. 5.3.2. Level Structure
        ❱
        1. 5.3.2.1. V2
          ❱
          1. 5.3.2.1.1. A - Level
          2. 5.3.2.1.2. B - Level Chunk
          3. 5.3.2.1.3. C - World
          4. 5.3.2.1.4. D - Chapter
        2. 5.3.2.2. V1 (Deprecated)
          ❱
          1. 5.3.2.2.1. 1 - Room
          2. 5.3.2.2.2. 2 - Level
          3. 5.3.2.2.3. 3 - LevelChunk
          4. 5.3.2.2.4. 4 - World
          5. 5.3.2.2.5. 5 - Part
      3. 5.3.3. Generate Boilerplate
      4. 5.3.4. Building Levels
    4. 5.4. Level Design Documents
      ❱
      1. 5.4.1. Chapter 1
      2. 5.4.2. Chapter 2
      3. 5.4.3. Chapter 3
      4. 5.4.4. Chapter 4
      5. 5.4.5. Template
  6. 6. Development
    ❱
    1. 6.1. Architecture
    2. 6.2. Choices
    3. 6.3. Conventions
    4. 6.4. Getting Started
      ❱
      1. 6.4.1. Starting Point
      2. 6.4.2. Directories
      3. 6.4.3. Tools
    5. 6.5. Development Process
      ❱
      1. 6.5.1. Create Branch
      2. 6.5.2. Make Changes
      3. 6.5.3. Create PR
      4. 6.5.4. Review Process
      5. 6.5.5. Release
      6. 6.5.6. CI
      7. 6.5.7. Testing
        ❱
        1. 6.5.7.1. Run Tests
        2. 6.5.7.2. Write Tests
        3. 6.5.7.3. Test Examples
    6. 6.6. Development Builds
      ❱
      1. 6.6.1. Development
      2. 6.6.2. Production
    7. 6.7. Script Reference
      ❱
      1. 6.7.1. Building Godot Resources
      2. 6.7.2. Reference Template
    8. 6.8. Changelog
    9. 6.9. Features
      ❱
      1. 6.9.1. Addons
      2. 6.9.2. AI
        ❱
        1. 6.9.2.1. Battle Manager
        2. 6.9.2.2. Behavior
        3. 6.9.2.3. Attacks
      3. 6.9.3. Audio
      4. 6.9.4. Cutscenes
      5. 6.9.5. Database
        ❱
        1. 6.9.5.1. Enemy
        2. 6.9.5.2. LoadDB
        3. 6.9.5.3. Weapon
      6. 6.9.6. Demo Feature
      7. 6.9.7. Entities
        ❱
        1. 6.9.7.1. Emotes
        2. 6.9.7.2. Enemies
        3. 6.9.7.3. NPC
      8. 6.9.8. Environment
        ❱
        1. 6.9.8.1. Cave Warps
        2. 6.9.8.2. Cutscene Vignettes
        3. 6.9.8.3. Gameplay Camera
        4. 6.9.8.4. Markers
      9. 6.9.9. Inventory
        ❱
        1. 6.9.9.1. Inventory
        2. 6.9.9.2. Weapon
      10. 6.9.10. Narrative System
        ❱
        1. 6.9.10.1. Chapter Events
      11. 6.9.11. SpawnPosition
      12. 6.9.12. Levels
        ❱
        1. 6.9.12.1. NxN Levels
        2. 6.9.12.2. Testing Caves
        3. 6.9.12.3. Platforms
        4. 6.9.12.4. Pits
        5. 6.9.12.5. Stairs
      13. 6.9.13. Player
        ❱
        1. 6.9.13.1. Animated Sprite
        2. 6.9.13.2. Aim Guide and Aim Assist
      14. 6.9.14. Save Game
      15. 6.9.15. UI
        ❱
        1. 6.9.15.1. Debug Menu
        2. 6.9.15.2. HUD
        3. 6.9.15.3. Notifications
        4. 6.9.15.4. Version Label
      16. 6.9.16. World
      17. 6.9.17. VFX
  7. 7. General
    ❱
    1. 7.1. Team
    2. 7.2. Priority List
    3. 7.3. Settings
    4. 7.4. Useful Links
    5. 7.5. FAQs

Tribe of the Accord - Documentation

Tone of Voice