UX - Viewport

The viewport of the game is 16:9, which means the game can scale up to different screen sizes at that same ratio.

  • 1280x720
  • 1920x1080
  • 3840x2160

Viewport 640x360

All artwork is designed with a total of 640 pixels wide and 360 pixels height. All game assets are designed in a 640x360 view but then upscaled by 2.

Viewport 1280x720

Tilesets are designed using 32x32 tiles. Meaning you can place a total of 20 tiles wide and 11.25 (rounded up to 12) tall. These are scaled up to be 64x64 sized tiles on a viewport 1280x720.

Viewport 1280x720

All pixel art work should be defined in these proportions to avoid 'mixels'.

The term "mixels" refers to the mixing of different pixel sizes or resolutions in pixel art, which can result in an inconsistent and jarring visual appearance. Pixel art typically relies on a uniform pixel size to maintain a cohesive and clean look. When mixels occur, certain elements of the design may appear larger, sharper, or blurrier than others, disrupting the overall aesthetic.