Level Design - Creating Levels
This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.
4 - World (Deprecated)
This is the controller of many level chunks which coordinates the tear down and instantiation of a new Level Chunk.
Node Tree
World_[Name] // Root Node for World World_XXX (Based on Chapter)
GameplayCamera // Used to follow the Player/Pan to a new Level
DebugCamera // Used for debugging (Roaming around Map in Debug mode)
LevelChunks // Container for adding/removing Level chunks and transitioning/fading between
LevelChunk_001 // Instanciated Chunk (3 - Level Chunk)
LootGenerators // Used to generate items from Bushes and Chests
Tween
LevelChunkCoordinator
FadeEffect
DayNightCycle
Location
tribe-of-the-accord/
src/
[Name]World.tscn