Level Design - Creating Levels

This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.

4 - World (Deprecated)

This is the controller of many level chunks which coordinates the tear down and instantiation of a new Level Chunk.

Node Tree

World_[Name] // Root Node for World World_XXX (Based on Chapter)
	GameplayCamera // Used to follow the Player/Pan to a new Level
	DebugCamera // Used for debugging (Roaming around Map in Debug mode)
	LevelChunks // Container for adding/removing Level chunks and transitioning/fading between
		LevelChunk_001 // Instanciated Chunk (3 - Level Chunk)
	LootGenerators // Used to generate items from Bushes and Chests
	Tween
	LevelChunkCoordinator
	FadeEffect
	DayNightCycle

Location

tribe-of-the-accord/
	src/
		[Name]World.tscn