Inspirations

This document illustrates all our inspirations for Tribe of the Accord and details elements/aspects of those games that inspired us to develop this title.

1. Moonlighter

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  • Genre/Type: Action, RPG, Shop Management
  • Key Elements We Want to Take: Art direction
  • Why it inspires us: It has aesthetically pleasing art.

2. Hyper Light Drifter

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  • Genre/Type: Action, Exploration
  • Key Elements We want to Take: Gameplay
  • Why it inspires us: Hyper Light Drifter has exceptionally smooth gameplay - the combat is simple but is made complex due to the enemy designs and exploring the world feels rewarding.

3. Unsighted

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  • Genre/Type: Action, Metroidvania
  • Key Elements We want to Take: Aesthetics and gameplay
  • Why it inspires us: Unsighted has great gameplay and level design that is combined with snappy controls.

4. Tunic

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  • Genre/Type: Action, Exploration
  • Key Elements We want to Take: World design and intrigue
  • Why it inspires us: Tunic masterfully combines a mystical world with tight gameplay and mind tingling level design.

Other Inspirations

Minor details from other franchises/games that we want to integrate into the game.

  1. Final Fantasy 7 - the polygonal character designs.
  2. Lara Croft - Adira has traits of Lara Craft (Adventurous, Brash and tough).
  3. Metal Gear Solid - Solid and Liquid Snake relationship (Torion & Lorak).
  4. The Last of Us - Joel and Ellie’s relationship Love/Hate (Torion & Adira).
  5. Crash bandicoot - Tribal feel (Masks etc.)
  6. Original Rayman - The themed locations (Forest, Swamps, etc.), Signs to end the game.