Inspirations
This document illustrates all our inspirations for Tribe of the Accord and details elements/aspects of those games that inspired us to develop this title.
1. Moonlighter
- Genre/Type: Action, RPG, Shop Management
- Key Elements We Want to Take: Art direction
- Why it inspires us: It has aesthetically pleasing art.
2. Hyper Light Drifter
- Genre/Type: Action, Exploration
- Key Elements We want to Take: Gameplay
- Why it inspires us: Hyper Light Drifter has exceptionally smooth gameplay - the combat is simple but is made complex due to the enemy designs and exploring the world feels rewarding.
3. Unsighted
- Genre/Type: Action, Metroidvania
- Key Elements We want to Take: Aesthetics and gameplay
- Why it inspires us: Unsighted has great gameplay and level design that is combined with snappy controls.
4. Tunic
- Genre/Type: Action, Exploration
- Key Elements We want to Take: World design and intrigue
- Why it inspires us: Tunic masterfully combines a mystical world with tight gameplay and mind tingling level design.
Other Inspirations
Minor details from other franchises/games that we want to integrate into the game.
- Final Fantasy 7 - the polygonal character designs.
- Lara Croft - Adira has traits of Lara Craft (Adventurous, Brash and tough).
- Metal Gear Solid - Solid and Liquid Snake relationship (Torion & Lorak).
- The Last of Us - Joel and Ellie’s relationship Love/Hate (Torion & Adira).
- Crash bandicoot - Tribal feel (Masks etc.)
- Original Rayman - The themed locations (Forest, Swamps, etc.), Signs to end the game.