Describe the mood and atmosphere, focusing on the intensity and excitement typical of action-adventure games. Consider how these elements evolve throughout the chapter.
Describe the dynamic locations where the action unfolds. Include details like terrain (e.g., rugged mountains, dense urban environments), architecture (e.g., ancient ruins), and overall aesthetic (e.g., gritty realism, stylized fantasy).
List and describe critical locations within the level (e.g., combat arenas, hidden caves, chase sequences). Consider how each area supports the genre's gameplay.
List and describe the core gameplay mechanics, such as combat systems (melee, ranged, combo systems), traversal (climbing, jumping, swinging), and interaction with the environment.
Outline puzzles or environmental challenges, focusing on how they are integrated into action sequences (e.g., time-sensitive puzzles during combat, moveable blocks, keys for blocked passages).
Detail the combat mechanics, including types of enemies, AI behavior, and any stealth options. Describe how these elements contribute to the chapter's pacing and excitement.
Describe significant character interactions or dialogue that shape the narrative and influence gameplay. Consider how these moments build tension or provide context for action sequences.
List any cutscenes or quick-time events (QTEs) that are crucial for storytelling and immersion. Explain their role in connecting narrative and gameplay.
Describe the intended player path, focusing on how the level design encourages exploration while guiding players toward key action points. Mention any opportunities for non-linear exploration.
Discuss how the chapter balances high-intensity action with moments of exploration or story development. Consider how pacing influences player engagement.
Describe the soundscape, including how music, sound effects, and ambient sounds are used to heighten the tension, signal danger, or provide relief during quieter moments.
Identify major obstacles (e.g., enemy waves, environmental hazards) that the player must overcome. Discuss how these challenges are designed to test the player’s skills.
Mention any inspiration sources (e.g., movies, other games) or references that influenced the design of this chapter. Discuss how these inspirations are reflected in the level design.