Level Design - Creating Levels
This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.
3 - Level Chunk (Deprecated)
This is a collection of Levels that form the entire available space allocated in memory.
Node Tree
LevelChunk_001 // Root Node for LevelChunk LevelChunk_XXX (Based on Chapter)
Levels // Container for all Levels
Level(0_0) // Needs to map to the world grid coordinates (2 - Level)
Level(1_0) // Needs to map to the world grid coordinates (2 - Level)
Level(2_0) // Needs to map to the world grid coordinates (2 - Level)
Tween
Location
tribe-of-the-accord/
src/
LevelChunks/
Template
tribe-of-the-accord/
src/
TemplatesLevelChunks/