Level Design - Creating Levels

This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.

3 - Level Chunk (Deprecated)

This is a collection of Levels that form the entire available space allocated in memory.

Node Tree

LevelChunk_001 // Root Node for LevelChunk LevelChunk_XXX (Based on Chapter)
	Levels // Container for all Levels
		Level(0_0) // Needs to map to the world grid coordinates (2 - Level)
		Level(1_0) // Needs to map to the world grid coordinates (2 - Level)
		Level(2_0) // Needs to map to the world grid coordinates (2 - Level)
	Tween

Location

tribe-of-the-accord/
	src/
		LevelChunks/

Template

tribe-of-the-accord/
	src/
		TemplatesLevelChunks/