GDD - Locations - Tilesets

Tilesets are used for the repeatable environment. This is the order of layers to form a location.

  1. Flooring
  2. Pits
  3. Platforms
  4. Borders

1. Flooring

Flooring

Flooring is the bottom layer of a room painted using a collection of tiles per location.

Examples:

  1. Grass
  2. Sand
  3. Hard Ground
  4. Snow

2. Pits

Pits

Pits are the second layer of a room painted using a collection of tiles per location. If the Player moves into a pit, they fall down, so the requirement is to avoid.

3. Platforms

Platforms are the third layer of a room painted using a collection of tiles per location. Platforms are raised from the floor and the Player can go up and down to these platforms via accessible steps.

Platforms

4. Borders

Borders

Borders are the fourth layer of a room painted using a collection of tiles per location. Borders are used to block the outer perimeter of a room and keep the player in the boundaries/confines of the world.

Examples:

  1. Rocks
  2. Boulders
  3. Pebbles
  4. Underbrush