Level Design - Structure
When creating levels, there are 4 associated components to achieve a playable solution.
Version 2 (As of Sep 2024)
Changelog
- Concepts of '
Rooms
' has been removed. MoveRoomTrigger
has been renamed toMoveLevelTrigger
.- There are 4 Components instead of 5.
- Removed Tween nodes, we can use
create_tween
instead. - All Levels inherit from a Base Level Scene based on the below
- Procedural Generation levels are being scrapped in favour of hand made/linear levels.
Version 1 (Deprecated) (Pre Sep 2024)
This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.