GDD - Locations - Props
Props are used to decorate each location.
Props Overview
- Animal Bones
- Block
- Bush
- Cactus
- Cave
- Chest
- Hedge
- Hedge Prickly
- Hearth
- Hideout
- Hut
- Leaf Carpet
- Log
- Post Blockade
- Pond
- Pot
- Rock
- Signpost
- Spike Trap
- Stalagmite
- Statue
- Storage Container
- Stream
- Tent
- Tree
- Tumbleweed
- Waterfall
- Sign Post
- Workbench
1. Animal Bones
Description
The animal bones are used as decorative elements to enhance the game environment.
Locations used:
- Caves
- Canyons
2. Block
Description
The block is used for creating obstacles and structures in various areas.
Locations used:
- Caves
3. Bush
Description
The bush is used as a decorative element in various areas.
Locations used:
- Forest
- Meadows
4. Cactus
This asset has not yet been created, and this image is an AI placeholder
Description
The cactus is used as a natural obstacle and decoration in desert areas. It causes attack damage to the Player upon touching it.
Locations used:
- Canyons
5. Cave
Description
The cave is used as an entrance to an underground caves location. They can act as pathways between two locations as part of level design.
Locations used:
- Forest
- Moorlands
6. Chest
Description
The chest is used for storing valuable items. It can be opened by the player to reveal the item stored.
Locations used:
- All locations
7. Hedge
Description
The hedge is used as a natural obstacle and decoration in various areas.
Locations used:
- Forest
- Meadows
8. Hedge Prickly
Description
The hedge prickly is used as a natural obstacle and decoration in various areas. It causes attack damage to the Player upon touching it.
Locations used:
- Forest
- Meadows
9. Hearth
Description
The hearth is used as a central fire pit for cooking and warmth.
Locations used:
- Campsite
10. Hideout
This asset has not yet been created, and this image is an AI placeholder
Description
The hideout is used for Adira to sleep, similar to a Tent
Locations used:
- Forest
11. Hut
This asset has not yet been created, and this image is an AI placeholder
Description
The hut is used as a traditional dwelling.
Locations used:
- Campsite
12. Leaf Carpet
Description
The leaf carpet is a temporary placement of loose leaves that disperse once the Player walks on them.
Locations used:
- Forest
- Moorlands
- Meadows
13. Log
Description
The log is used as a natural obstacle and decoration in various areas.
Locations used:
- Forest
14. Post Blockade
Description
The pillar is used as a structural element in various areas.
Locations used:
- Moorlands
- Forest
- Meadows
15. Pond
Description
The pond is used to add water bodies within various areas.
Locations used:
- Caves
- Forest
- Meadows
16. Pot
Description
The pot is used for cooking and boiling water.
Locations used:
- Campsite
17. Rock
Description
The rock is used to create natural obstacles and decorations.
Locations used:
- Caves
- Forest
- Meadows
- Moorlands
18. Signpost
Description
The signpost is used to provide directions and information to the player.
Locations used:
- Campsite
- Caves
- Forest
19. Spike Trap
This asset has not yet been created, and this image is an AI placeholder
Description
The spike trap is used as a dangerous obstacle to catch or harm players.
Locations used:
- Caves
- Dark Forest
20. Stalagmite
Description
The stalagmite is used as a natural cave formation.
Locations used:
- Caves
21. Statue
This asset has not yet been created, and this image is an AI placeholder
Description
The statue is used as a decorative element/landmark in various areas and can vary in type.
Locations used:
- Caves
- Shadow Forest
22. Storage Container
Description
The storage container is used for storing various items. The Player can interact to get items out of it or place items inside.
Locations used:
- Campsite
23. Stream
This asset has not yet been created, and this image is an AI placeholder
Description
The stream is used to add flowing water bodies within various areas.
Locations used:
- Valleys
24. Tent
Description
The Tent is used for Adira to sleep, where she can enter to end the day.
Locations used:
- Moorlands
- Forest
- Falls Village
25. Tree
Description
The tree is used as a major decorative element in various areas and is animated. It makes a whooshing sound when the Player gets close to it.
Locations used:
- Forest
- Meadows
- Dark Forest
26. Tumbleweed
This asset has not yet been created, and this image is an AI placeholder
Description
The tumbleweed is used as a natural obstacle and decoration in desert areas. It can be moved around when touched but does not do anything.
Locations used:
- Canyons
27. Waterfall
This asset has not yet been created, and this image is an AI placeholder
Description
The waterfall is used as a decoration, it makes a crashing water sound when the player gets close to it.
Locations used:
- Valleys
- Falls Village
28. Sign Post
Description
The sign post is dug into the ground and varies based on the icon:
- Info - Gives the player a random or forced 'Tip', which brings up a tip screen.
- Tent - Go home (fast track or completion of level if reached a dead end)
- Hunt - Trigger for starting a new chapter or choosing a weapon (TBD)
Locations used:
- Moorlands
- Forest
- Meadows
- Caves
- Canyons
- Valleys
29. Workbench
Description
The workbench is used to craft items and weapons. The Player can interact with the workbench to bring up the UI menu to craft items.
Locations used:
- Moorlands
- Forest
- Meadows
- Caves
- Canyons
- Valleys