Starting point

1 - Github Access:

Please send me your Github Username so I can add you to the following repositories:

  • https://github.com/smks/tribe-of-the-accord (Main Project)
  • https://github.com/smks/tribe-of-the-accord-soundbanks (Where Wwise/Audio files live)

To get the game running you will need to first download the Wwise Binary and the Soundbank to play the audio otherwise the game will fail to run:

Follow the steps below where we download the files into the Main Project: https://github.com/smks/tribe-of-the-accord

2 - Download the Wwise binaries

These are the binaries that generate the necessary singletons when the Game runs. E.g. Wwise, AkEvent etc.

You will be able to download the binaries by:

  1. Navigating to the releases here https://github.com/smks/tribe-of-the-accord-soundbanks/releases
  2. Download bin.zip from the latest binaries version e.g. WwiseBinaries_3.5.2_v2. (v1 has issues with Windows)
  3. Inside this Zip you will have 3 platform binaries, but you only need one platform.

Files inside the zip needs to be copied to:

  • If on Mac: move osx to addons/wwise/bin/osx
  • If on Linux: move linux to addons/wwise/bin/linux
  • If on Windows: move win64 to addons/wwise/bin/win64
  • All other files can be placed in addons/wwise/bin

3 - Download the SoundBank

This is an export provided by our Audio team that has a collection of audio events we need in the game.

Steps:

  1. Navigating to the releases here https://github.com/smks/tribe-of-the-accord-soundbanks/releases
  2. Download GeneratedSoundbanks.zip from the latest version e.g. v1.1.0-light-demo.
  3. Inside this Zip you will have 3 platform binaries, but you only need 1 platform.
  • Mac + Mac/ directory.
  • Linux + Linux/ directory
  • Windows + windows/ directory
  • Wwise_IDs.h (Needed regardless of platform)

This needs to be copied to:

  • Mac: wwise/GeneratedSoundBanks/Mac
  • Linux: wwise/GeneratedSoundBanks/Linux
  • Windows: wwise/GeneratedSoundBanks/Windows
  • wwise/GeneratedSoundBanks/wwise_ids.gd (Needed for all platforms)
  • wwise/GeneratedSoundBanks/Wwise_IDs.h (Needed for all platforms)