Level Design - Creating Levels
This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.
1 - Room (Deprecated)
This is where we hold all tilemaps/props/enemies and the player
Node Tree
Room // Root Node for Level
MoveRoomTrigger // outer boxes that trigger a move to another room
Flooring // Tileset to paint the floor
Overlay // Used to overlay shadows or pits
Platforms // Used to add Platforms/Cliffs on top of the floor
Borders // Used to create border perimeters to keep Player in
YSort // Where we place all props & enemies
Enemies // Where we add all enemies
Player // This is where the Player is placed
Navigation // Where we add Navigation Polygons
Tween // Used to do Tweens