Level Design - Creating Levels

This version is shown for reference only and is still in use, but the recommendation is to use Version 2 for all Level Design.

1 - Room (Deprecated)

This is where we hold all tilemaps/props/enemies and the player

Node Tree

Room // Root Node for Level
	MoveRoomTrigger // outer boxes that trigger a move to another room
	Flooring // Tileset to paint the floor
	Overlay // Used to overlay shadows or pits
	Platforms // Used to add Platforms/Cliffs on top of the floor
	Borders // Used to create border perimeters to keep Player in
	YSort // Where we place all props & enemies
		Enemies // Where we add all enemies
		Player // This is where the Player is placed
	Navigation // Where we add Navigation Polygons
	Tween // Used to do Tweens