LDD - Chapter 2
- Title: ???
- Description: Torion and Adira spend a day together, fight and run
- Duration: 10m
- Reference:
src/LevelDesign/Chapter2Level.tscn
Table of Contents
1. Description
1.1 Restrictions
- Level must be located by the Campsite and Moorlands
- Quest/day must start with Torion npc Cutscene
- Player must be introduced to the Rabbit enemy/object
- Player must follow Tracks made by the Rabbit
- Player must Hunt Rabbit
- After beating the rabbit, Player must find Torion
- Torion and Adira must fight
- Torion and Adira part ways cutscene
1.2 Goals
- Teach player new ability - Spear charge attack
- Include alternative Paths
- Include Optional Rooms that leads to collectable / secret
- This is the second Main Quest of the game, so both the player and Adira must feel like there is still a long way ahead in order to master the path of the hunter
- Introduction of first ranged enemy, BeeSwarm
- Introduction to first Boss Battle, Torion
1.3 List of Scenes
- Chapter Start
- Moorlands Torion Rabbit scene
- Moorlands Torion Teaches Adira Charge Attack Scene
- Moorlands Torion Reappears
- Moorlands Torion after battle
- Moorlands Rabbit Found
- Moorlands Rabbit Beaten
- Campsite Adira runs away
2. Setting
2.1 Locations - World Areas
- Campsite
- Moorlands
2.2 Time of Day
- Chapter start: Morning
- After Torion Battle: Afternoon
- After Rabbit Fight: Night
3. Resources
3.1 Enemy List
- Ant
- Bird
- BeeSwarm
- torionBoss
3.2 Hazard List
- breakable floor
- Pitfalls
- Cliffs
- Breakable Rocks
3.3 Collectables
- Hidden treasure
4. Walkthrough
Disclaimer: The room layouts are not final and may change upon further updates.
Use it as a guide that displays the main intentions of a preliminary layout.
4.1 Campsite
Chapter starts, Adira is free to roam inside the campsite.
A hidden trigger will block the player from leaving the camp before talking to Torion.
Upon talking to Torion, the player leaves.
4.2 The prey
Adira spots her first Rabbit.
The rabbit runs away but leaves easy to follow Tracks. (Green ground tiles)
Torion points out the tracks to Adira and the player is free to roam.
The player can move to the left, but a hidden trigger forces her not to go back to the campsite.
** Cutscene Notes **
The Room layout can be molded in order to better display this cutscene. The only points that cannot be changed is the number and position of the room's exit points.
Setup
Position of actors:
- Torion
- Rabbit
Position of Triggers:
- Trigger by the left (on enter, once per game trigger)
Scene Start
Once the player touches the Invisible trigger, the scene starts.
Player loses control of Adira. Adira slowly approaches Torion who is stalking the Rabbit.
Torion and Adira then start a brief dialogue.
Rabbit Focus
After the relevant dialogues occur, Torion brings attention to the Rabbit.
Camera slowly pans to center all actors. (dotted blue rect -> Blue Rect)
Dialogue continues, Torion talks about rabbit.
Rabbit moves away
Torion talks about the tracks
Torion leaves screen to the right
Camera resets
Player regains controls.
Post Scene Setup
New trigger at Campsite exit:
If the player enters, Adira says:
"I must hurry, the tracks are still fresh"
She moves back to the center of the room.
4.3 Room 3
Following the tracks, the Player can choose between the north or south path.
Both will end up in the same place but the player is free to pick either path.
4.4a. Room 4 - North Path
This path is mostly focused on combat, but also must introduce the player to basic platform challenges (jumping over pitfalls) and the hazard of Breakable/temporary Floors.
4.4b. Room 5 - South Path
This path is mostly focused on Platforms, dedicated to introduce the player to platform challenges combined with the hazard of Breakable/temporary Floors.
4.5 Room 6 - Hub
While both paths can be extended in order to better accommodate gameplay flow and better breakdown challenges, both must land in this room.
In either path, the player will drop from a one-way cliff and find himself unable to backtrack. It's also hinted that when he unlocks a traversal ability he will be able to do so. (Pole Vaulting)
4.6 Room 7 - Charge Attack Tutorial
Player meets Torion and is required to use the new skill to destroy the Breakable Rocks that stand in his path.
** Cutscene Notes **
The Room layout can be molded in order to better display this cutscene. The only points that cannot be changed is the number and position of the room's exit points.
Setup
Position of actors:
- Torion
Position of Triggers:
- Trigger by the left (on enter, once per game trigger)
Scene Start
Adira Approaches Torion.
Dialogue Starts
Charge Attack position
Adira positions herself in front of the rocks.
Torion prompts the player about how to input the Spear Charge Attack.
Aftermath
Once Adira Destroys the rocks, Torion says something and possibly moves towards the next room.
4.7 Room 8 - Rest Area
Player can rest and heal here. Player must regain his strength before facing the next part of the level.
4.8 Room 9 - Ranged Enemy Introduction
A controlled environment created for the introduction of a new enemy - BeeSwarm.
This new enemy will then be the focus of this whole area and slowly combined with other aspects that the player is already familiar:
- combat solo
- multiple instances
- platforming
- breakable floor
- combined with melee enemies
- bigger rooms, will attack outside of camera view
- all of the above
4.9 Room 10 - Blocked Pathway, Rabbit Tracks
Upon reaching this room, the player must realise that the path to the rabbit is now blocked and he must find a way to reach it.
Due to the presence of a big pitfall, the player must move towards the south path.
4.10 Room 11 - South Branch - Arenas / Combat
Upon reaching the first room, the objective must be clear (he can see the way to clear the blocked path in this very first room, but it's impossible to access.)
Big Room: Multiples ranged enemies combined with platforming. Make use of camera restrictions to increase the intensity of the challenge.
Secret Room: The player can reach this room if he pays close attention to a small / secluded entrance in the Big Room.
Safe Room: Adira can heal here after the big room.
Arena: First instance where Ranged enemy will be paired with previous enemies.
Usage must be divided into multiple waves and while keep the challenge interesting and somewhat tactical. (ex: multiples ranged across the room / followed by melees in front of ranged.)
After defeating the arena, the player is now free to collect the key item / unblock the main path.
4.10 Room 11 - North Branch - Puzzle Room
Using the Breakable walls, Adira must find a way through a challenge that combines leaf carpet and breakable rocks.
4.11 Room 12 - Torion Battle
Adira meets torion one last time.
A scene happens where the conclusion is Adira Fighting Torion.
** Cutscene Notes - Before battle **
The Room layout will probably be updated in the future to better improve the gameplay depending on changes made to Torion's challenge and stats.
Setup
Position of actors:
- Torion
Position of Triggers:
- Trigger by the left (on enter, once per game trigger)
Scene Start
Once the player touches the invisible trigger, the player loses control of character and the cutscene starts.
Adira Approaches Torion.
Dialogue Starts
Torion stands up, ready for battle
Dialogue may continue or not, the moment where he stands up and presents his spear must be aligned with the dialogue context.
Adira steps back
Both characters are now centralized in the screen. A final Dialogue is said before the battle starts.
If the player must be victorious: Setup flag so the scene wont repeat in this savefile again. ( in case the player must repeat the battle )
Once the battle is over, a final cutscene is initiated.
** Cutscene Notes - After Battle **
Torion is beaten
Wherever Torion is defeated, the game stops, player loses control and both characters reposition to this exact stations.
Dialogue Starts once both are in position.
Torion flees
Torion says something and Leaves the area, saying he will return to the camp
Adira sets her new goal
Adira says that she will still hunt the rabbit before returning to the camp.
Post Scene setup
DEMO:
Fade to black, post content screen and information. ( thanks for playing, wishlist, patreon promo, etc )
Game: The player regains control of the character. An invisible trigger is placed by the left. ( repeatable scene , adira says that she must hunt the rabbit and returns to the initial cutscene position )
4.12 Rabbit Lair Entrance
Not developed
Adira reaches the entrance to the Rabbit's Lair.
There shall be a transition between areas: Moorlands tileset → Cave Tileset.
Content shall be a combination of everything shown to the player so far.
Charge attack + Ranged Enemies + Melee Enemies + Platforming in different combinations and scaling difficulty.
Also, due to the cavernous nature, the level design can be more open with different available routes to reach the goal.
4.13 Rabbit Battle
Not developed TBD
4.14 Adira Returns to Camp
Adira returns to the campsite, now set ablaze.
Torion is gone and Adira must run away from possible invaders.