GDD - Weapons
Section | Description |
---|---|
Overview | This Game Design Document (GDD) aims to provide a comprehensive blueprint of all the supported weapons in the game Tribe of the Accord. |
Status | Ready for Adoption |
Version | 1.0 |
Description
Weapons will be unlocked and upgraded throughout the game via narrative scenarios.
Supported Weapons in Game
These are the weapons that get unlocked and upgraded through progression:
- Unarmed (Default)
- Spear
- Axe
Example Unlock and Upgrade
- Player unlocks the Spear at the beginning of the game 'Spear' in the first scene.
- Player can unlock new abilities related to that weapon, such as the option to 'Throw' spears.
Weapon attributes
These attributes are configured at the Weapon and Variant level.
- Weapon: Name of the Weapon
- Attack Speed: How quick to execute an attack
- Health Damage: How much health damage is dealt
- Poise Damage: How much poise damage is dealt that can result in stagger
- Range: The distance of the weapon's attack
- Block Efficiency: How good is the weapon at blocking and taking damage
- Stealth Multiplier: How multiplied damage can be dealt when sneaking up on a target
- Special: What type of special attack is available
1. Unarmed
- Player uses their hands and feet
- Very limited range
- Damage is very limited
- 3 consecutive attacks
- Right punch
- Left punch
- Roundhouse kick
- Cooldown period after series of attacks executed
1.1. Abilities/Upgrades
- N/A
2. Spear
- Player taps attack button, and it does a basic lunge attack.
- Alternatively, Player holds attack button and this charges a bar, then releases a spear lunge with both hands.
- Enemies positioned at full extension of the spear, results in more damage.
- Cooldown period after attack
2.1. Abilities/Upgrades
- Throw Spear
- Pole Vault
- Hookshot
2.1.1. Throw Spear
- Throwing weapon with 360 degree aiming capabilities
- Throw but then have to retrieve it scenarios:
- the player misses, and it sticks into the ground.
- the player hits an enemy, and it sticks into the enemy.
- the player hits a destructable item, it will break it.
- the player throws it and it falls down a pit, it appears back in inventory.
- the player throws it and lands in a unobtainable place, it appears back in inventory.
3. Axe
- One handed swing of an axe.
- 3 consecutive attacks
- Right swing
- Left swing
- Top down swing
- Cooldown period after series of attacks executed
3.1. Abilities/Upgrades
- Boomerang
- Heavy Attack 1
- Heavy Attack 1