GDD - Weapons

Cover Image Weapons

SectionDescription
OverviewThis Game Design Document (GDD) aims to provide a comprehensive blueprint of all the supported weapons in the game Tribe of the Accord.
StatusReady for Adoption
Version1.0

Description

Weapons will be unlocked and upgraded throughout the game via narrative scenarios.

Supported Weapons in Game

These are the weapons that get unlocked and upgraded through progression:

  1. Unarmed (Default)
  2. Spear
  3. Axe

Example Unlock and Upgrade

  1. Player unlocks the Spear at the beginning of the game 'Spear' in the first scene.
  2. Player can unlock new abilities related to that weapon, such as the option to 'Throw' spears.

Weapon attributes

These attributes are configured at the Weapon and Variant level.

  • Weapon: Name of the Weapon
  • Attack Speed: How quick to execute an attack
  • Health Damage: How much health damage is dealt
  • Poise Damage: How much poise damage is dealt that can result in stagger
  • Range: The distance of the weapon's attack
  • Block Efficiency: How good is the weapon at blocking and taking damage
  • Stealth Multiplier: How multiplied damage can be dealt when sneaking up on a target
  • Special: What type of special attack is available

1. Unarmed

Unarmed

  • Player uses their hands and feet
  • Very limited range
  • Damage is very limited
  • 3 consecutive attacks
    • Right punch
    • Left punch
    • Roundhouse kick
  • Cooldown period after series of attacks executed

1.1. Abilities/Upgrades

  • N/A

2. Spear

Spear

  • Player taps attack button, and it does a basic lunge attack.
  • Alternatively, Player holds attack button and this charges a bar, then releases a spear lunge with both hands.
  • Enemies positioned at full extension of the spear, results in more damage.
  • Cooldown period after attack

2.1. Abilities/Upgrades

  1. Throw Spear
  2. Pole Vault
  3. Hookshot

2.1.1. Throw Spear

  • Throwing weapon with 360 degree aiming capabilities
  • Throw but then have to retrieve it scenarios:
    1. the player misses, and it sticks into the ground.
    2. the player hits an enemy, and it sticks into the enemy.
    3. the player hits a destructable item, it will break it.
    4. the player throws it and it falls down a pit, it appears back in inventory.
    5. the player throws it and lands in a unobtainable place, it appears back in inventory.

3. Axe

Axe

  • One handed swing of an axe.
  • 3 consecutive attacks
    • Right swing
    • Left swing
    • Top down swing
  • Cooldown period after series of attacks executed

3.1. Abilities/Upgrades

  1. Boomerang
  2. Heavy Attack 1
  3. Heavy Attack 1