Narrative
Story
Tribe of the Accord takes two forms:
We need to define separate narratives for each for the following reasons:
- Novels thrive on internal monologue, rich prose, and linear narratives. You can explore Adira’s thoughts, detailed world-building, and nuanced relationships deeply.
- Games rely on player agency, interactivity, and visual storytelling. A game needs engaging mechanics, moment-to-moment tension, and player-driven discovery.
Character Profile
A Character Profile document is essential for narrative development because it ensures consistency, depth, and believability across the story. It helps writers, designers, and voice actors align on a character’s background, motivations, personality traits, relationships, and narrative arc. By clearly defining who a character is and how they evolve, it prevents contradictions, strengthens emotional impact, and supports meaningful dialogue and story choices throughout the game.
Tone of Voice
A Tone of Voice document is crucial because it defines how your game communicates — not just what it says. It ensures all narrative elements, dialogue, UI text, marketing copy, and character interactions feel consistent and authentic to your world. This is especially important in a story-driven game like Tribe of the Accord, where mood, setting, and character identity must align. Whether the tone is solemn, playful, primitive, or poetic, having clear guidance helps every team member (writers, designers, marketers) stay true to the voice of the game — creating a unified, immersive experience for players.
Useful links
- Narrative Chapter Summary - Used for storing all summaries of each Chapter
- Dialogue Spreadsheet - Used for storing all dialogue related to the Game